JANUS INTERACTIVE WHITEPAPER
  • DISCLAIMER
  • About Janus Interactive
    • Introduction
    • Why Now?
    • Meet the Team
    • Visit Janus Interactive
    • $JAN Token
      • BlockChain Technology
      • Technical Features
      • Uses & Benefits
      • Tokenomics & Distribution
  • ECOSYSTEM
    • Games
      • Stormwarfare
        • 1. GAME BACKGROUND
        • 2. GAMEPLAY BASIS
        • 3. FACTIONS
        • 4. GAME MODES
          • 4.1. Tutorial
          • 4.2. Boot Camp
          • 4.3. Campaigns
          • 4.4. Ranked PvP
          • 4.5. Casual
          • 4.6. Battlefield
          • 4.7. Friendly Duel
        • 5. GAMEPLAY
        • 6. COMMANDERS
          • 6.1. Commander Types
          • 6.2. Commander Classes
          • 6.3. Commander Slots
          • 6.4. Commander Abilities
          • 6.5. Commander Ranks
        • 7. MEDALS OF HONOR
        • 8. CORE GAME LOOP
          • 8.1 Core Loop Legend
        • 9. CARDS & DECKS
          • 9.1. Card Types
            • 9.1.1. Event Cards
            • 9.1.2. Hero Cards
            • 9.1.3. Weapon Cards
            • 9.1.4. Upgrading & Trading Cards
            • 9.1.5. Unit Cards
              • 9.1.5.1. Standard Abilities of Unit Cards
              • 9.1.5.2. UNIT TYPES IN STORM WARFARE
          • 9.2. DECKS
        • 10. CARD MARKET & NFT SYSTEM
          • 10.1. NFT Products
          • 10.2. Rewards
          • 10.3. Card Upgrade
    • Platform
      • MarketPlace
      • Progressions & Achievements
  • Business Model
    • Revenue Generation Scheme
    • B2C
    • B2B
  • Roadmap
  • STORM WARFARE COMMUNITY
    • SW Web Site
    • SW Discord
    • SW Twitter
    • SW Telegram
    • SW Instagram
    • SW You Tube
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  1. Business Model

B2C

Components:

  1. JAN ID:

    • Multi-chain wallet and authentication provider.

    • Supports Web3 (e.g., Metamask) and Web2 social login (e.g., Gmail, Twitter).

    • Manages NFTs, game assets, and enables community voting for users.

  2. Janus MarketPlace:

    • Traditional NFT marketplace within the ecosystem.

    • Monetizes game assets and collections.

    • Aims to keep users engaged, facilitating fee-less asset transfers while generating revenue through platform trading fees.

  3. Games:

    • Storm Warfare and our future games are core to the business.

    • Contributes to user retention and revenue through various channels, including in-game asset sales, microtransactions, and NFT marketplace fees.

Revenue Generation Strategy - B2C:

  1. NFT Sales:

    • Revenue generated by selling NFTs related to in-game characters, weapons, skins, cosmetics, and other collectibles.

  2. Microtransactions:

    • Steady revenue from in-game transactions such as season passes, tournament tickets, and other microtransactions.

  3. NFT Marketplace Fees & Royalties:

    • Earns revenue through fees charged for trades and transactions within the Janus Marketplace and secondary marketplaces.

    • Additionally, royalties from secondary market transactions contribute to revenue.

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Last updated 1 year ago