6.4. Commander Abilities
Last updated
Last updated
Commanders will have five different abilities tied to their class. Abilities are effects that can be played for a cost when it is the player's turn.
Infantry Class
Call in a 1/1 Infantry Squad (2 CP Cost)
Tank Class
Give +2 Attack to a friendly unit this turn (2 CP Cost)
Aircraft Class
Give +1 Attack to a friendly unit; give +1/+1 instead if it is an Aircraft (2 CP Cost)
Navy Class
Deal 2 Damage to a random enemy (2 CP cost)
Support Class
Give +1 Defense to a friendly unit and remove negative statuses from it (2 CP Cost)