# 6.4. Commander Abilities

<figure><img src="/files/iZsDui8Zt6WkICsmFbz0" alt=""><figcaption><p>Example: Aircraft Class Ability Button</p></figcaption></figure>

Commanders will have five different abilities tied to their class. Abilities are effects that can be played for a cost when it is the player's turn.

| **Infantry Class** | Call in a 1/1 Infantry Squad (2 CP Cost)                                               |
| ------------------ | -------------------------------------------------------------------------------------- |
| **Tank Class**     | Give +2 Attack to a friendly unit this turn (2 CP Cost)                                |
| **Aircraft Class** | Give +1 Attack to a friendly unit; give +1/+1 instead if it is an Aircraft (2 CP Cost) |
| **Navy Class**     | Deal 2 Damage to a random enemy (2 CP cost)                                            |
| **Support Class**  | Give +1 Defense to a friendly unit and remove negative statuses from it  (2 CP Cost)   |


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