6.4. Commander Abilities

Commanders will have five different abilities tied to their class. Abilities are effects that can be played for a cost when it is the player's turn.

Infantry Class

Call in a 1/1 Infantry Squad (2 CP Cost)

Tank Class

Give +2 Attack to a friendly unit this turn (2 CP Cost)

Aircraft Class

Give +1 Attack to a friendly unit; give +1/+1 instead if it is an Aircraft (2 CP Cost)

Navy Class

Deal 2 Damage to a random enemy (2 CP cost)

Support Class

Give +1 Defense to a friendly unit and remove negative statuses from it (2 CP Cost)

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