# 6.4. Commander Abilities

<figure><img src="https://3161565158-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fy3EXGr1fRuV13PVhGF9Y%2Fuploads%2FAwODD5jnl0h6F56Au6pS%2F10.4%20COMMANDER%20ABILITIES.png?alt=media&#x26;token=315317ae-f627-4c5c-8cd1-728c4b507c55" alt=""><figcaption><p>Example: Aircraft Class Ability Button</p></figcaption></figure>

Commanders will have five different abilities tied to their class. Abilities are effects that can be played for a cost when it is the player's turn.

| **Infantry Class** | Call in a 1/1 Infantry Squad (2 CP Cost)                                               |
| ------------------ | -------------------------------------------------------------------------------------- |
| **Tank Class**     | Give +2 Attack to a friendly unit this turn (2 CP Cost)                                |
| **Aircraft Class** | Give +1 Attack to a friendly unit; give +1/+1 instead if it is an Aircraft (2 CP Cost) |
| **Navy Class**     | Deal 2 Damage to a random enemy (2 CP cost)                                            |
| **Support Class**  | Give +1 Defense to a friendly unit and remove negative statuses from it  (2 CP Cost)   |
