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  • ECOSYSTEM
    • Games
      • Stormwarfare
        • 1. GAME BACKGROUND
        • 2. GAMEPLAY BASIS
        • 3. FACTIONS
        • 4. GAME MODES
          • 4.1. Tutorial
          • 4.2. Boot Camp
          • 4.3. Campaigns
          • 4.4. Ranked PvP
          • 4.5. Casual
          • 4.6. Battlefield
          • 4.7. Friendly Duel
        • 5. GAMEPLAY
        • 6. COMMANDERS
          • 6.1. Commander Types
          • 6.2. Commander Classes
          • 6.3. Commander Slots
          • 6.4. Commander Abilities
          • 6.5. Commander Ranks
        • 7. MEDALS OF HONOR
        • 8. CORE GAME LOOP
          • 8.1 Core Loop Legend
        • 9. CARDS & DECKS
          • 9.1. Card Types
            • 9.1.1. Event Cards
            • 9.1.2. Hero Cards
            • 9.1.3. Weapon Cards
            • 9.1.4. Upgrading & Trading Cards
            • 9.1.5. Unit Cards
              • 9.1.5.1. Standard Abilities of Unit Cards
              • 9.1.5.2. UNIT TYPES IN STORM WARFARE
          • 9.2. DECKS
        • 10. CARD MARKET & NFT SYSTEM
          • 10.1. NFT Products
          • 10.2. Rewards
          • 10.3. Card Upgrade
    • Platform
      • MarketPlace
      • Progressions & Achievements
  • Business Model
    • Revenue Generation Scheme
    • B2C
    • B2B
  • Roadmap
  • STORM WARFARE COMMUNITY
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8. CORE GAME LOOP

Previous7. MEDALS OF HONORNext8.1 Core Loop Legend

Last updated 1 year ago

The core game loop is the most important element of the Storm Warfare game experience. We want our players to play games while staying close to the game's auction systems for as long as possible to be able to spend money or buy cards from other players.

Storm Warfare is designed to have a core loop in order to make it easy for our players to reach auctions. At the end of every step, it is important to direct our players to the cornerstone of our game's economy; the more players engage with auction systems, the longer they will stay and be engaged with the game.